Reported by BBC Technology
The Legend of Zelda: Ocarina of Time was finally released on Thursday, after years of rumours that Nintendo would remake the game - considered one of the best ever made.
IGN called it "the biggest game of the decade" in their review , external when it launched in 1998 on the N64, and it set the standard for 3D games.
A lot of the things we take for granted in modern games - such as riding a horse, fighting with a sword and shield, or locking on to enemies with the tap of a button - were pioneered or perfected in Ocarina of Time.
More from the original report
It received an almost perfect score from critics and, decades on, remains the highest-rated game in history on Metacritic, which aggregates reviews.
WATCH: Legend of Zelda: Ocarina of Time - how the remake compares to the original
Those like me who grew up playing the original will feel right at home here.
Nintendo has decided against reinventing the wheel, instead producing something which plays very similarly to the N64 classic.
As I've said before , video game remakes are a bit different to film or TV - gaming fans often clamour for a new take on their favourites, hoping developers harness evolution in tech to make them fresh.
And games have come a long way in the almost 30 years since the original Ocarina of Time came out.
"When you compare the games in the past and the games in modern times, so to speak, the norms of what people expect from a game have evolved naturally," Nintendo producer Hidemaro Fujibayashi told me.
"In the past, games where the users may have needed more imagination to fill the blanks or the gaps are now clearly expressed through the graphics that they see on the screen."
Even the most ardent critic would have to admit the game looks stunning
But fancy graphics have come at a price - a pivot away from realism into something a bit more cartoonish. Some might even be disappointed by this, given the N64 game had quite horrifying elements in places.
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